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Skyrim house mods ps4
Skyrim house mods ps4








skyrim house mods ps4 skyrim house mods ps4

"The Creation Kit has a feature called Texture Set. This workaround comes from cyan49, over on, who was nice enough to share it with me. Spell effects are an example of this.Įntirely new textures are no possibility on PS4, but there is something you can do. Restrictions: This can only be done for things that accept conditions. Then, change the candlelight spell so that the duration of the spell depends on which item is present in the players inventory. You can add 3 (weightless) items to a chest. In some cases, you can work around it by adding a configure chest with configure items somewhere in Skyrim.įor example: say you want to change the duration of the candlelight spell to either 1 min, 2 min, or 5 min. We can't add scripts to make mods configurable with a menu This will also require you to package it, and that is impossible (thanks to Lisselli).

skyrim house mods ps4

Can I edit existing scripts and use those? I will try this weekend, unless someone comes with an answer before then. One can't add custom scripts, but are scripts that are attached to a quest also forbidden? Quests pretty much always use a script for starting a scene, for advancing through the stages etc. This means that you have to use your modspace wisely. As far as I'm aware, that means no new textures, no new meshes, no new scripts.Īlso, the mod number limit has gone down to 100. The cause of a big part of the trouble is that PS4 doesn't allow external assets. Perhaps other modauthors can help think of workarounds for PS4 problems? I don't own a PS4, but I'd still like to make as many of my mods PS4-friendly as I can and I now want to know exactly what the restrictions are, and what possible workarounds are. As you probably know, making mods for PS4 is not easy.










Skyrim house mods ps4